Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs 1st edition by Brad E. Hollister – Ebook PDF Instant Download/DeliveryISBN: 1484293924, 9781484293928
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Product details:
ISBN-10 : 1484293924
ISBN-13 : 9781484293928
Author: Brad Hollister
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading.
Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs 1st Table of contents:
1. Overview, Brief Contextual History, and Pixar’s Non-Commercial RenderMan
2. What RenderMan Plugins Are Made Of: C++ Language and Shared Object Files
3. Radiometry and Bidirectional Scattering Functions
4. Monte Carlo Integration and Global Integrators
5. The RenderMan (Rix) API
6. Canonical Scattering Regimes for Bxdf
7. Developing and Debugging Bxdf
8. PDF Normalization, Sampling, and Anisotropic Bxdf
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