Performing for Motion Capture A Guide for Practitioners 1st Edition- Ebook Instant Download/Delivery ISBN(s): 9781350211261,1350211265,9781350211278, 1350211273
Product details:
- ISBN-10 : 1350211273
- ISBN-13 : 9781350211278
- Author: John Dower; Pascal Langdale
This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production – video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.
The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.
Table contents:
1 What is motioncapture? JOHN DOWER AND PASCAL LANGDALE
2 The body PASCAL LANGDALE
3 Imaginary environments PASCAL LANGDALE
4 Mocap is an animated medium JOHN DOWER
5 Building a character in motion capture PASCAL LANGDALE
6 Video game locomotion PASCAL LANGDALE
8 Direction and the lack of it JOHN DOWER
9 The industry – finding your place in a new medium JOHN DOWER
10 What will the landscape be in ten years’ time? A low wager bet between professional futurists .
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