Real World Applications in Cognitive Neuroscience 1st Edition by Beth Parkin – Ebook PDF Instant Download/Delivery: 9780128207246, 0128207248
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• ISBN 10:0128207248
• ISBN 13:9780128207246
• Author:Beth Parkin
Real-World Applications in Cognitive Neuroscience
Real-World Applications in Cognitive Neuroscience Volume 253, the latest release in the Progress in Brain Research series, highlights new advances in the field, with this volume presenting interesting chapters on Perception and Decision Making at Sea, The Sleep-Wake Regulation in Cognition: Applications in the Real World, Decision making and the menstrual cycle in elite athletes, Decision Making under pressure in elite football, Economics and the Brain, Predictive coding: Neuroscience and art, The brain and music, Application in behavioral change, Applications of Cognitive Neuroscience to understanding Aphantasia, Applications in Inhibitory control, Applications in Vision; helping patients find their (golf) balls again, and much more.
Provides the authority and expertise of leading contributors from an international board of authors
Presents the latest release in the Progress in Brain Research series
Updated release includes the latest information on cognitive neuroscience
Real World Applications in Cognitive Neuroscience 1st Table of contents:
Chapter 1: Science of perception, decision making and fatigue in the maritime industry
1. Introduction
2. Perception at sea
2.1. Attention
2.2. Working in night lighting conditions
2.3. Lighting
2.4. What and where
2.5. Visual size and distance
3. Decision making at sea
3.1. Communication and culture
3.2. Trusting our guts
3.3. Group decisions
3.4. Fatigue
4. Conclusion: Using neuroscience to improve safety at sea
Acknowledgments
References
Chapter 2: Applications in sleep: How light affects sleep
1. Sleep physiology
2. Non-visual effect of light and circadian timing
3. Circadian timing in the blind
4. Sleep in the blind
5. Light intervention to treat circadian disruption
6. Light intervention in the blind
References
Chapter 3: Understanding the effects of the menstrual cycle on training and performance in elite ath
1. Introduction
1.1. Hypothesis
2. Methodology
2.1. Interdisciplinary methodology
2.2. Sample selection
2.3. Quantitative methodology
2.3.1. Menstrual cycle mapping
2.4. Physiological training data
2.4.1. Physiological data analysis
2.5. Decision making tests
2.5.1. Cambridge gambling task (CGT)
2.5.2. CGT analysis
2.6. Qualitative methodology
2.6.1. Semi-structured interviews
2.6.2. Interview analysis
3. Results
3.1. Physiological data results
3.1.1. Whole group
3.1.2. Naturally menstruating group & oral contraceptive user groups
3.1.3. Individual participant analysis
3.2. Decision making results
3.2.1. Impulsivity
3.2.2. Risk taking
3.2.3. Response time
3.2.4. Error rates
3.3. Semi-structured interviews results
3.4. Results summary
4. Discussion
4.1. Physiological performance
4.1.1. Cognitive changes
4.1.2. Use of oral contraceptives as a management strategy
4.1.3. Recommendations
4.1.4. Competition and the menstrual cycle
4.1.5. Psychological management
4.1.6. Oral contraceptive use
4.1.7. Individual monitoring
4.2. Some limitations
5. Conclusion
References
Chapter 4: Assessing decision-making in elite academy footballers using real-world video clips
1. Introduction
2. Methods and materials
2.1. Participants
2.2. Experimental design
2.3. Statistical analysis
3. Results
3.1. Correlation between performance on the task and coaches opinion in all participants
3.2. Correlation between performance on the task and coaches opinion in the U16 group
3.3. Correlation between performance on the task and coaches opinion in the U18 group
3.4. Correlation between performance on the task and coaches opinion in the U23 group
4. Discussion
References
Chapter 5: Assessing decision making using 2D animations in elite academy footballers
1. Introduction
2. Method and materials
2.1. Participants
2.2. Experimental design
2.3. Statistical analysis
3. Results
3.1. Correlation between performance on the task and coaches’ assessments across all players
3.2. Correlation between performance on the task and coaches assessment in the U16 group
3.3. Correlation between performance on the task and coaches assessment in the U18 group
3.4. Correlation between performance on the task and coaches assessment in the U23 group
4. Discussion
References
Chapter 6: Expertise differences in a 2D animation simulation decision-making task: The influence of
1. Introduction
2. Methods and materials
2.1. Participants
2.2. Experimental design
2.3. Statistical analysis
3. Results
3.1. Response time
3.2. Perception
4. Discussion
References
Chapter 7: Psychology and neuroscience applied to financial decision-making
1. The irrational revolution
2. Inside the trader’s brain
3. The amygdala
4. Ventromedial prefrontal cortex (VMPFc)
5. Applying neuroscience to financial markets
6. Gut-feelings in decision-making
7. Coming back to the amygdala
8. Heuristic decision-making in financial markets
9. Stress, testosterone and financial markets
10. Cortisol
11. Testosterone
12. Testosterone on the brain
References
Chapter 8: Impressions on the current state of cognitive neuroscience in occupational measurement
1. Introduction
2. Occupational neuroscience: A new frontier
2.1. Neuroimaging in the workplace
2.2. Occupational uses of cognitive paradigms
3. Measures of the workplace
4. Barriers to entry
5. Summary
References
Chapter 9: Predictive coding: Neuroscience and art
1. Introduction
2. An explanation of the predictive coding framework
2.1. The Bayesian brain
2.2. How does predictive coding expand on (and differ from) these ideas?
3. A re-examination of the strictly hierarchical view of the brain
4. The false distinction between processing and perceptual sites
5. Top-down influences in the processing of ambiguous stimuli
5.1. The case of binocular rivalry
5.2. The case of bistable imagery
6. The perception of ambiguous art, a special case for predictive coding
6.1. Predictive coding theories of ambiguous artworks
7. Conclusions
Acknowledgment
References
Chapter 10: Real-world applications in vision and attention: How to help patients find their (golf)
1. Introduction
2. The neuroscience of visual behavior
2.1. The visual search task
3. The neuroscience of visual search
3.1. Attention
3.2. Stimulus features and search rates
3.3. The special case of movement
3.4. Learning
3.5. Response parameters
3.6. Space considerations
3.6.1. Priming
3.6.2. Near vs far space
3.6.3. Egocentric vs allocentric reference frames
4. Applications in neglect
5. Applications in hemianopia
5.1. Compensatory training
5.1.1. DREX
5.1.2. Factors to improve the efficacy of DREX
6. Conclusion
References
Further reading
Chapter 11: The effects of visual training on sports skill in volleyball players
1. Introduction
1.1. Exercise and health
1.2. Exercise and cognitive performance
1.3. Traditional training to improve sporting performance
1.4. Visual ability and sport performance
1.5. Cognitive training
1.6. Research aims
2. Experiment 1
2.1. Methods
2.1.1. Participants
2.1.2. Dynamic visual tracking task
2.1.3. Spike accuracy test
2.1.4. Testing timeline
2.2. Results
2.2.1. Analysis
2.2.2. Task training
2.2.3. Volleyball spiking performance
2.3. Discussion
3. Experiment 2
3.1. Materials and methods
3.1.1. Participants
3.1.2. Training program for the visual tracking task
3.1.3. Spike accuracy test
3.1.4. Procedure
3.2. Results
3.2.1. Statistics
3.2.2. Participant profiles
3.2.3. Visual task performance
3.2.4. Spike performance
3.3. Discussion
4. Experiment 3
4.1. Materials and methods
4.1.1. Participants
4.1.2. Training program for the no tracking visual task
4.1.3. Spike accuracy test
4.1.4. Procedure
4.2. Results
4.2.1. Statistics
4.2.2. Participant profiles
4.2.3. Task training
4.2.4. Spike performance
4.3. Discussion
5. Experiment 4
5.1. Materials and methods
5.1.1. Participants
5.1.2. Visual test
5.1.3. Spike accuracy test
5.1.4. Procedure
5.1.5. Analysis
5.2. Results
5.2.1. Visual task
5.2.2. Spike performance
5.3. Discussion
6. General discussion
Acknowledgments
References
Chapter 12: Electrophysiological investigation of the effects of Tai Chi on inhibitory control in ol
1. Introduction
2. Methods
2.1. Participants
2.2. Activity levels
2.3. Behavioral task
2.4. Event-related potential acquisition
3. Results
3.1. Activity levels
3.2. Behavioral performance
3.3. Stop signal reaction times (SSRTs)
3.4. Go RTs
3.5. Go accuracy
3.6. Mean stop-signal delay (SSD)
3.7. Post-error RTs
3.8. Post-correct RTs
3.9. Post-error slowing
3.10. Event-related potential analysis
3.11. The P3 component (stimulus-locked, 500-600ms)
3.12. The P3 component (stop-signal locked, 300-400ms)
3.13. The Pe component (stop-signal locked, 200-300ms)
4. Discussion
Acknowledgments
References
Chapter 13: More time for science: Using Testable to create and share behavioral experiments faster,
1. Introduction
Problem 1: Learning how to program an experiment
Problem 2: Recruiting participants
Problem 3: Preparing teaching materials
A possible solution
2. Testable-The software
2.1. How does Testable work? Natural language and a trial file
2.2. Main features and capabilities
2.3. Randomization
2.4. Selection of trials: Subject groups and random sampling
2.5. Adaptive experiments
2.6. Staircases
2.7. Setup options
2.8. Results files
2.9. Timing performance
2.10. Who is using Testable
3. Testable Arena
4. Testable Library
5. Testable Minds
Lower confidence in data quality from typical labor market participant pools
What distinguishes Testable Minds from other participant pools
Verification at sign up
Face authentication and other verification for each study participation
Size and demographics
How to post a new study
6. Testable Class
7. Conclusion
References
Chapter 14: Trust in artificial intelligence for medical diagnoses
1. Introduction
2. Experiment 1
2.1. Method
2.1.1. Participants
2.1.2. Design and materials
2.1.3. Procedure
2.1.4. Data analysis
2.2. Results
2.2.1. Trust in AI as a primary diagnosis tool
2.2.2. Trust in AI as a secondary diagnosis tool
2.2.3. Order effects
2.3. Discussion
3. Experiment 2
3.1. Methods
3.1.1. Participants
3.1.2. Design and materials
3.1.3. Procedure
3.2. Data analysis and results
3.3. Discussion
4. Experiment 3
4.1. Method
4.1.1. Participants
4.1.2. Design and materials
4.1.3. Procedure
4.2. Data analysis and results
4.3. Discussion
4.4. General discussion
5. Conclusions
References
Chapter 15: The psychology of sustainable consumption
1. Introduction
2. What is fast fashion?
2.1. Environmental impact of fast fashion
3. Sustainable fashion
3.1. Benefits of sustainability for firms
4. The psychological processes behind sustainable purchasing behavior
4.1. Theory of planned behavior
4.2. Temporal discounting
4.3. Trade-off effects
4.4. Corporate social responsibility
5. Implications for the psychology of marketing
5.1. Segmentation
5.2. Psychologically-based targeting
5.3. Psychologically-based positioning
6. Conclusion
References
Back Cover
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