Researching Virtual Play Experiences: Visual Methods in Education Research 1st Edition- Ebook Instant Download/Delivery ISBN(s): 9783030786939,3030786935,9783030786946, 3030786943
Product details:
- ISBN-10 : 3030786943
- ISBN-13 : 9783030786946
- Author: Chris Bailey
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.
Table contents:
1. ‘Welcome to Banterbury’
2. Situating the Study
3. Exploring Lived Experience
4. Plateau 1: Building and Being in Banterbury
5. Plateau 2: Playing with the World
6. Plateau 3: Visualising Soundscapes
7. The Emergent Dimension of Play
People also search:
play research early childhood
online or virtual research is advantageous because
virtual reality research questions
xperience virtual reality
researching virtual play experiences