Sound and Music for Games The Basics of Digital Audio for Video Games 1st editon by Robert Ciesla – Ebook PDF Instant Download/Delivery: 9781484286616, 1484286618
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Product details:
• ISBN 10:1484286618
• ISBN 13:9781484286616
• Author:Robert Ciesla
Sound and Music for Games
The Basics of Digital Audio for Video Games
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple’s Logic and Garageband, Paul Davis’s Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games Who Is This Book For The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Sound and Music for Games The Basics of Digital Audio for Video Games 1st Table of contents:
Cover
Front Matter
1. Bits, Sample Rates, and Other Fundamentals of Digital Audio
2. Current Generation Audio Hardware
3. Manipulating the Spectrum
4. More Effects and Digital Audio Workstations
5. Voice Acting: Hardware and Techniques
6. MIDI and Composing in the Digital Age
7. Introducing MIDI 2.0
8. Chiptunes
9. Audio Solutions for Video Games
10. Selling and Licensing
Back Matter
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Sound and Music,Music for Games,Robert Ciesla